Getting started
Commands below come from the active profile and can be copied with one click.
1
Create your hero
adopts or creates a viewer hero. Check the Commands section for optional culture and faction variants.
2
Choose a class
shows available classes; repeat the command with a class name to select it. Compare equipment and level powers in the Classes section.
3
Join battles
summons your hero when a suitable battle is active. Kills and participation provide progression configured by the streamer.
4
Develop your hero
improve equipment, focus points and attributes when those commands are enabled.
5
Build a retinue
opens the retinue actions for recruiting and improving companions.
6
Join the world
cover clans and kingdoms. These are later-stage systems, so develop the hero first.
Commands
| Command | Aliases | Description | Settings | ||||||||||||||||||||||||||||||||||||||
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| !ach | — | Show the heroes achievements and tracked stats. |
DetailsShows: Achievements, Tracked stats |
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| !adopt | — | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
DetailsNewly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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| !adoptByCulture | — | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
DetailsViewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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| !arena | — | Short version of tournament. Adds your adopted hero to the tournament queue. |
Details |
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| !att | — | Shortcut for attack. Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side, along with your retinue. |
DetailsSide: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| !attack | — | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
DetailsSide: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| !attribute | — | Provide the attribute name (or part of it) when calling this |
DetailsProvide the attribute name (or part of it) when calling this Amount: 1 Costs 20000⦷ |
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| !auction | — | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
Details |
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| !battle | — | Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
DetailsDescription: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
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| !bid | — | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| !bltbet | — | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| !buymount | — | Buy a randomly tiered mount for your Hero. |
Details |
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| !capital | — | Allows eligible rulers to set or transfer their kingdom capital, making the chosen settlement the main seat of power for the kingdom. |
DetailsEnabled: True Enabled: True Allow Independent Clans: True Require Ruling Clan: True Set Cost: 500000⦷ Transfer Cost: 1000000⦷ Transfer Days: 30 Cooldown Days: 30 |
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| !clan | — | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
DetailsEnabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Ship, Home Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?= Create Config: Price=0⦷, Renown=50 Lead Config: Price=50000⦷, Challenge Heroes?= Rename Config: Price=10000⦷ Create a banner: (bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner (repeat) -> !clan banner end Ship: Light/Medium/Heavy, Price=50000⦷ |
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| !class | — | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
DetailsTier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=120000⦷ Free if you do not already have a class Updates equipment to match new class |
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| !customitems | — | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
DetailsShows: Custom item storage |
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| !diplomacy | — | Manage diplomacy actions such as war, peace, non-aggression pacts, alliances, trade, and claims to war. |
DetailsNew Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Clan Alliance: 50000⦷ per proposal Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
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| !discarditem | — | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| !eliteretinue | — | Purchase or upgrade elite secondary retinue troops from your hero’s culture. |
DetailsMax secondary retinue: 20 Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 6=40000⦷ Allowed: Same culture only, Elite troops |
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| !equip | — | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
DetailsTier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| !family | — | View and manage your hero’s family, including spouses, children, marriages, names, appearances, and skills. |
DetailsFamily Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: spouse; spouse rename [name]; spouse looks [body]; spouse baby; spouse skills; children; [childName]; [childName] rename [name]; [childName] looks [body]; [childName] marry [viewer] [viewer_child]; [childName] [grandchildName] Notes: Names in square brackets are arguments. If children have the same name, add their list number, for example Caladog1 or Caladog2. |
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| !fief | — | Manage clan fiefs, view fief information, set projects, invest gold into construction, and check building effects. |
DetailsDescription: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
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| !focus | — | Buy focus points for one of your hero’s skills, with the cost increasing by tier. |
DetailsTier costs: 1=10000⦷, 2=20000⦷, 3=30000⦷, 4=40000⦷, 5=50000⦷ Skills: One Handed, Two Handed, Polearm, Bow, Crossbow, Throwing, Riding, Athletics, Smithing, Tactics, Scouting, Roguery, Charm, Trade, Leadership, Steward, Medicine, Engineering, Mariner, Boatswain, Shipmaster |
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| !formation | — | Control your hero’s battle formation, position, and detached orders such as charge, hold, follow, gates, or walls. |
DetailsUsage: number - front/back - charge/hold/follow/return/gate/walls - retinue follow/attack/return - fire hold/default, mount on/off, focus all/infantry/ranged/cavalry/horsearcher - Individual orders detach the hero automatically; return restores normal formation control - Individual orders remain active until replaced or reset with return - Retinue commands affect both retinues; retinue return resets only retinue control |
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| !givegold | — | Allows for viewers Heroes to send gold to other viewer Heroes Ex: !givegold @SveinnKingOfTheIsles 50000 | |||||||||||||||||||||||||||||||||||||||
| !giveitem | — | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| !gold | — | Show your heroes current gold. |
DetailsShows: Gold |
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| !heal | — | Heals your hero over time. Only works in battle, when your hero is summoned. |
Details |
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| !heir | — | View or manage heir settings for your hero, including age, skills, gold, inheritance, equipment, and notifications. |
DetailsHeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
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| !hero | — | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
DetailsEnabled Commands: Change Hero Gender, Change Hero Appearance, Marriage Gender Change Config: Price=0⦷, Only on created heroes?=Enabled Marriage Config: Price=10000⦷, Only create spouse?=Enabled, Allow choose by clan or name?=Enabled |
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| !income | — | Check your hero’s income details and where your gold is coming from. | |||||||||||||||||||||||||||||||||||||||
| !info | — | example !info culturelist | kingdomlist | | |||||||||||||||||||||||||||||||||||||||
| !inv | — | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
DetailsShows: Gold, Equipment tier, Battle equipment inventory, Family |
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| !itemstats | — | To store items | !itemstats store 1-6 to store the gear you are wearing. | |||||||||||||||||||||||||||||||||||||||
| !kingdom | — | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
DetailsEnabled Commands: join, merc, rebel, leave, create, stats, armies, release, expel, tax, sponsor, policy Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=5, Max BLT Kingdom Mercenary Clans=10, Price=0⦷, Allow Join Players Kingdom?=, Player Kingdom Price=5000⦷ Mercenary: Price=0⦷, Player Kingdom Price=0⦷ Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=, From BLT Kingdom Price=50000⦷, Minimum Clan Tier=1 Create Config: Price=500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2 Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% Sponsor: Gold Per Influence=1000⦷, King Cut=25% |
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| !leaderboard | — | View hero or clan leaderboards for kills, deaths, battles, summons, renown, gold, fiefs, party strength, and more. |
DetailsUsage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
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| !logs | — | Shows recent logs for a hero, clan, kingdom, or fief, letting you check what has happened to them in the campaign. |
DetailsUsage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief) |
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| !nameitem | — | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| !party | — | Manage your clan parties and armies, including creating parties, assigning governors, training troops, issuing orders, joining armies, and checking status. |
DetailsCommands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
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| !pow | — | Shortcut for power. Activates your class power on your hero, if you have one. The power will only last for a limited period of time. | |||||||||||||||||||||||||||||||||||||||
| !power | — | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. | |||||||||||||||||||||||||||||||||||||||
| !powers | — | Shows your available powers |
DetailsShows: Powers |
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| !reequip | — | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
DetailsRe-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷ |
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| !reinforce | — | Spend gold to reinforce a settlement with militia or elite troops, up to the configured settlement cap. |
DetailsEnabled: Yes Militia cost per unit: 500⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 1500⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 Kingdom leaders allowed to reinforce kingdom settlements. |
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| !retinue | — | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
DetailsMax retinue: 20 Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 6=50000⦷ Allowed: Same culture only, Basic troops |
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| !retinuelist | — | Shows your current retinue troops. |
DetailsShows: Retinue unit list, Secondary retinue unit list |
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| !retire | — | Retire your current hero, allowing their story to end and making way for a new chapter. |
DetailsOnly Created Heroes?: True |
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| !smitharmor | — | Smith a custom armor item |
Details |
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| !smithweapon | — | Smith a custom weapon |
Details |
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| !stats | — | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
DetailsShows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier, Family |
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| !sum | — | Shortcut for summon. Use this when the streamer enters a battle, to spawn your adopted hero on the streamer’s side, along with your retinue. |
DetailsSide: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| !summon | — | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
DetailsSide: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| !tournament | — | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Details |
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| !transfer | — | Transfer control or ownership where allowed, including cross-kingdom transfers if enabled. |
DetailsEnabled: Yes Allow kings to force cross-kingdom transfers: Yes |
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| !upgrade | — | Upgrade eligible fiefs, clan upgrades, or kingdom-related improvements depending on your role and permissions. |
DetailsEnabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: Yes Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
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| !youth | — | Reduce your hero’s age by the configured amount for a gold cost. |
DetailsAge: 2 Price: 50000 |
Channel Point Rewards
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||||
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| Add Attribute Points | Provide the attribute name (or part of it) when calling this |
DetailsProvide the attribute name (or part of it) when calling this Amount: 1 Costs 20000⦷ |
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| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
DetailsViewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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| Adopt a Random Hero | Adopt a randomly selected Hero. Almost all other actions require an adopted hero. |
DetailsNewly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
DetailsSide: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Daily Gold | Adds 25,000 gold to your adopted hero. |
DetailsAmount: 25000⦷ |
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| Daily XP | Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
DetailsSkills: Automatic, based on class, equipment, and existing skills XP: 25000 |
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| Gamble For XP | Will give xp to a random skill in exchange for 100k Gold |
DetailsSkills: Automatic, based on class, equipment, and existing skills XP: 1 to 100000 Costs: 100000⦷ |
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| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. |
Details |
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| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. |
Details |
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| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. |
Details |
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| Retinue | Adds troops to join your cause. but be warned, it spends your gold to do so! The stronger the troops, the more gold it costs. |
DetailsMax retinue: 20 Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 6=50000⦷ Allowed: Same culture only, Basic troops |
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| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. |
Details |
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| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
DetailsSide: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Details |
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| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Class Level Requirements
| Class level | Requirements |
|---|---|
| 1 | Battles >= 5 [class: (Class, (current)) |
| 2 | Battles >= 20 [class: (Class, (current)) |
| 3 | Battles >= 50 [class: (Class, (current)) |
infantry
Basic foot soldier, the core around which every army is built.
| Formation | Infantry |
| Equipment |
OneHandedSword |
Shield |
ThrowingJavelins |
| Game Role | Damage Dealer | ||||||||||||||||||||||||
| Passive Power |
Healthy
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| Active Power |
Fireblade
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archer
Ranged troop, quick on their feet, can use explosive arrows.
| Formation | Ranged |
| Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||
| Passive Power |
Fleet Footed
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| Active Power |
Explosive Arrows
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heavy archer
Ranged troop, quick on their feet, can use explosive arrows.
| Formation | Ranged |
| Equipment |
Bow |
Arrows |
Arrows |
TwoHandedAxe |
| Game Role | Damage Dealer | ||||||||||||||||||||||||
| Passive Power |
Healthy
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| Active Power |
Explosive Arrows
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crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
| Formation | Ranged |
| Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||||||||
| Passive Power |
Self Healing
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| Active Power |
Heavy Bolts
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heavy crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
| Formation | Ranged |
| Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedSword |
| Game Role | Damage Dealer | ||||||||||||||||||||||||
| Passive Power |
Healthy
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| Active Power |
Explosive Bolts
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cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Formation | Cavalry |
| Equipment |
OneHandedLance |
Shield |
OneHandedSword |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
A Good Horse
|
|||||||||||||||||||||
| Active Power |
Trample
|
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Formation | Cavalry |
| Equipment |
OneHandedLance |
Shield |
OneHandedMace |
| Mount |
Camel |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
A Good Camel
|
|||||||||||||||||||||
| Active Power |
Trample
|
horse archer
Mounted ranged unit, with a good horse, that can use exposive arrows.
| Formation | Horse Archer |
| Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
Mounted Archery
|
|||||||||||||||||||||
| Active Power |
Explosive Arrows
|
camel archer
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
| Formation | Horse Archer |
| Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
| Mount |
Camel |
| Game Role | Damage Dealer | ||||||||||||||||||||||||||||||
| Passive Power |
Mounted Archery
|
||||||||||||||||||||||||||||||
| Active Power |
Heavy Arrows
|
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
| Formation | Skirmisher |
| Equipment |
TwoHandedSword |
ThrowingJavelins |
ThrowingJavelins |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||||||||
| Passive Power |
Retribution
|
|||||||||||||||||||||||||||||||||
| Active Power |
Break Through
|
berserker
A Berserker is a fearless warrior who fought in a trance-like rage, ignoring pain and fear.
| Formation | Infantry |
| Equipment |
TwoHandedAxe |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
Glass Cannon
|
|||||||||||||||||||||
| Active Power |
Berserker Rage
|
viking
A Viking warrior is a fierce fighter, skilled in battle, raiding, and seafaring conquest.
| Formation | Infantry |
| Equipment |
OneHandedAxe |
Shield |
ThrowingAxes |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||||||||
| Active Power |
Active Power
|
highlander
A Highlander is a fierce warrior, known for bravery, clan loyalty, and skill with sword.
| Formation | Infantry |
| Equipment |
TwoHandedSword |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||||||||||||||
| Active Power |
Active Power
|
assassin
An Assassin is a stealthy killer trained to eliminate targets quickly and silently.
| Formation | Infantry |
| Equipment |
OneHandedSword |
ThrowingKnives |
ThrowingKnives |
| Game Role | Damage Dealer | ||||||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
||||||||||||||||||||||||||||||
| Active Power |
Active Power
|
spearman
A Spearman is a soldier armed with a spear, skilled in thrusting and keeping enemies at a distance.
| Formation | Infantry |
| Equipment |
OneHandedSword |
Shield |
OneHandedLance |
ThrowingJavelins |
| Game Role | Damage Dealer | ||||||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
||||||||||||||||||||||||||||||
| Active Power |
Active Power
|
cataphract
A Cataphract is a heavily armored cavalryman, known for powerful shock charges.
| Formation | Heavy Cavalry |
| Equipment |
OneHandedSword |
Shield |
TwoHandedLance |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||||||||
| Active Power |
Active Power
|
gallowglass
A Gallowglass is a Heavily armed elite mercenary, feared for brutal strength and loyalty in battle.
| Formation | Infantry |
| Equipment |
TwoHandedMace |
| Game Role | Damage Dealer | ||||||||||||||||||||||||
| Passive Power |
Passive Power
|
||||||||||||||||||||||||
| Active Power |
Active Power
|
mounted berserker
A Mounted Berserker is a furious warrior on horseback, charging into battle with wild rage and brutal strength.
| Formation | Heavy Cavalry |
| Equipment |
TwoHandedGlaive |
Shield |
OneHandedAxe |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||
| Active Power |
Active Power
|
hobelar
A Hobelar are a fast, lightly armored medieval cavalryman used for scouting, skirmishing, and raids.
| Formation | Light Cavalry |
| Equipment |
OneHandedSword |
OneHandedLance |
ThrowingKnives |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||
| Active Power |
Active Power
|
cateran
A Cateran is a raider and bandit known for swift, guerrilla-style attacks.
| Formation | Infantry |
| Equipment |
OneHandedLance |
Shield |
| Game Role | Damage Dealer | ||||||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
||||||||||||||||||||||||||||||
| Active Power |
Active Power
|
kern
A Kern is a light, agile foot soldier skilled in skirmishing and guerrilla tactics.
| Formation | Infantry |
| Equipment |
OneHandedSword |
Shield |
ThrowingJavelins |
ThrowingJavelins |
| Game Role | Damage Dealer | |||||||||||||||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||||||||||||||
| Active Power |
Active Power
|
dreknar
A Dreknar is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.
| Formation | Infantry |
| Equipment |
TwoHandedGlaive |
| Game Role | Damage Dealer | ||||||||||||||||||||||||
| Passive Power |
Passive Power
|
||||||||||||||||||||||||
| Active Power |
Active Power
|
dreknar rider
A Dreknar Rider is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.
| Formation | Heavy Cavalry |
| Equipment |
TwoHandedGlaive |
| Mount |
Horse |
| Game Role | Damage Dealer | |||||||||||||||||||||
| Passive Power |
Passive Power
|
|||||||||||||||||||||
| Active Power |
Active Power
|
Common Config
General
| Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.25 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted hero's retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Enable or disable nametags |
| Auto Summon Streamer Only |
Enabled |
Automatically summons only the streamer's adopted hero in field and siege battles. |
| Nametag Width |
200 |
Width of the nametag |
| Nametag Height |
50 |
Height of the nametag |
| Summon Streamer On Enemy Side |
Disabled |
If enabled, the streamer's hero is auto-summoned on the enemy side. If disabled, the hero is summoned on the player side. |
| Nametag Font Size |
24 |
Font size of the nametag text |
| Nametag Toggle Key |
H |
Key used to toggle nametags (case sensitive) |
| Auto Formation For BLT Heroes |
Disabled |
Automatically assign adopted BLT heroes to predefined formations during battle. Field battles: infantry (4), ranged (5), cavalry (6), horse archers (7). Sieges: infantry (6), ranged (7). Manual formation commands override this for that hero until the mission ends. |
| Enable Enemy BLT Attack |
Disabled |
Continuously moves all enemy adopted BLT heroes into the last formation and forces that formation to attack during field battles. Siege battles are ignored. Non-BLT units already assigned to that formation may also be sent into attack. |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Minimum age |
30 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
1 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
400 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
1000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Death |
1000 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
300 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
5000 |
Gold won if the hero's side wins |
| Win XP |
10000 |
XP the hero gets if the hero's side wins |
| Lose Gold |
-5000 |
Gold lost if the hero's side loses (negative relative to win gold) |
| Lose XP |
0 |
XP the hero gets if the hero's side loses |
| Difficulty Scaling On Player's Side |
Enabled |
Apply difficulty scaling to the player's side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to the enemy side |
| Difficulty Scaling |
0 |
End reward difficulty scaling: determines how much higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0 |
Minimum difficulty scaling multiplier |
| Difficulty Scaling Max |
0 |
Maximum difficulty scaling multiplier |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Arena Reaver |
TotalTournament Final Wins >= 5 |
50000⦷ |
| Banisher of Kin |
Total Viewer Kills >= 50 |
500000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Banisher of Kin {ITEMNAME} (1x) |
| Bannerlord of the Isles |
Battles >= 500 |
100000⦷ 10000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Bannerlord of the Isles {ITEMNAME} (1x) |
| Battle-Hardened Conqueror |
Total Viewer Kills >= 25 |
100000⦷ |
| Blood Feud |
Total Viewer Kills >= 1 |
25000⦷ |
| Call to Arms |
Battles >= 25 |
5000⦷ 1000XP |
| Champion of the Arena |
TotalTournament Final Wins >= 15 |
500000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Champion of the Arena {ITEMNAME} (1x) |
| Clans Collide |
Total Viewer Kills >= 10 |
50000⦷ |
| Earned Your Blade |
Total Kills >= 1 |
5000⦷ |
| Glory of the First Ring |
TotalTournament Final Wins >= 1 |
25000⦷ |
| Harbinger of the Highlands |
Total Kills >= 5000 |
1000000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Harbinger of the Highlands {ITEMNAME} (1x) |
| Helm of Glory |
TotalTournament Final Wins >= 10 |
100000⦷ |
| High King’s Wrath |
Total Kills >= 1000 |
100000⦷ |
| Islebreaker |
Total Streamer Kills >= 1 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Islebreaker {ITEMNAME} (1x) |
| King's Fall |
Total Streamer Kills >= 10 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}King's Fall {ITEMNAME} (1x) |
| Loyal |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Oathbreaker’s Blow |
Total Streamer Kills >= 5 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Oathbreaker’s Blow {ITEMNAME} (1x) |
| Raider of a Hundred Shores |
Total Kills >= 100 |
10000⦷ |
| Reaver of the North |
Total Kills >= 500 |
50000⦷ |
| Rebellious |
Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Shields on the Shore |
Battles >= 250 |
50000⦷ 5000XP |
| Sovereign Slayer |
Total Kills >= 2500 |
500000⦷ |
| Sveinnslayer |
Total Streamer Kills >= 15 |
100000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Sveinnslayer {ITEMNAME} (1x) |
| Traitorous |
Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Winds of War |
Battles >= 100 |
10000⦷ 2500XP |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 5
Clan Upgrades: 3
Kingdom Upgrades: 3
Fief Upgrades
Standard Fief Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration | 15000⦷ | - | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_prosperity_1 | Trade Hub | 20000⦷ | - | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_security_1 | Guard Posts | 12000⦷ | - | - |
Additional guard posts improve security View DetailsEffects: |
| fief_militia_1 | Militia Training | 10000⦷ | - | - |
Train civilians as militia View DetailsEffects: |
| fief_food_1 | Granary Expansion | 8000⦷ | - | - |
Larger granaries store more food View DetailsEffects: |
Clan Upgrades
Standard Clan Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige | 30000⦷ | - | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_party_1 | Recruitment Drive | 40000⦷ | - | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
Kingdom Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 100000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_military_1 | Kingdom Military Reform | 150000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_prosperity_1 | Kingdom Prosperity Initiative | 200000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
Game Roles
Damage Dealer
A combat role without additional mechanics
Rogue
While hidden, the Rogue cannot be selected as a target and stalks isolated enemies, preferring fighters on foot. Dealing or receiving damage reveals the Rogue; when surrounded, the Rogue tries to create distance, and returns to stealth after avoiding damage for the configured recovery time.
Power Config
| Isolation Radius |
8 |
Minimum distance in metres from a target to its nearest active ally |
| Maximum Target Distance |
45 |
Maximum straight-line distance in metres for priority targets |
| Target Reevaluation Interval |
1 |
Seconds between searches for an isolated target |
| Target Switch Advantage |
3 |
Extra nearest-ally distance required before switching priority targets |
| Stealth Recovery Delay |
3 |
Seconds without receiving damage before stealth can return |
| Disengagement Enemy Count |
3 |
Nearby enemy count that makes a visible Rogue create distance |
| Disengagement Radius |
5 |
Radius in metres used to detect enemies surrounding a visible Rogue |
| Disengagement Distance |
10 |
Distance in metres the Rogue tries to move away from an encirclement |
Healer
Periodically heals wounded allies in an aura and earns gold only for health actually restored. If separated from the group, the Healer temporarily moves toward the nearest ally and releases the override after rejoining them.
Healing Aura
| Aura Radius |
10 |
Radius in metres in which active allies can be healed |
| Healing Strength |
8 |
Maximum health restored to one ally by each healing pulse |
| Health Per Pulse |
75 |
Maximum total health restored across all allies by one pulse |
| Healing Period |
2 |
Seconds between healing pulses |
Leash
| Leash Distance |
20 |
Distance from the nearest ally at which the Healer temporarily moves back toward the group |
| Leash Release Distance |
10 |
Distance from an ally at which normal AI orders resume |
| Leash Check Interval |
0.5 |
Seconds between checks of the Healer's distance from allies |
Rewards
| Gold Per Health Restored |
1 |
Gold earned per point of health actually restored; overhealing earns nothing |
Tank
Periodically encourages nearby enemies to prefer the Tank without disabling their normal target selection. The Tank makes short moves toward nearby allies when safely able to lead aggroed enemies to the group, and receives a share of normal gold and experience when an ally defeats an enemy still focused on the Tank.
Aggro
| Aggro Radius |
20 |
Radius in metres in which enemies can be influenced to prefer the Tank |
| Aggro Priority Strength |
1.25 |
How much farther than an enemy's current target the Tank may be while still attracting that enemy |
| Maximum Aggro Targets |
8 |
Maximum number of enemies simultaneously tracked and influenced by the role |
| Aggro Evaluation Interval |
1 |
Seconds between searches for enemies that the Tank can attract |
| Target Replacement Threshold |
3 |
How many metres closer a new enemy must be before replacing a tracked enemy |
Rewards
| Participation Reward Share |
35 |
Percentage of normal gold and experience received when an ally defeats an enemy aggroed to the Tank |