Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

heavy archer

crossbow

heavy crossbow

cavalry

camelry

horse archer

camel archer

skirmisher

berserker

viking

highlander

assassin

spearman

cataphract

gallowglass

mounted berserker

hobelar

cateran

kern

dreknar

dreknar rider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 1

Starting Class:

infantry

Starting Skills:

Skill Level
Athletics 50 to 75
Riding 50 to 75
Leadership 50 to 75
Charm 50 to 75
Roguery 50 to 75
Tactics 50 to 75
Crafting 50 to 75
Engineering 50 to 75
Medicine 50 to 75
Steward 50 to 75
Trade 50 to 75
Scouting 50 to 75
Movement 50 to 75
Crossbow 50 to 75
Throwing 50 to 75
Bow 50 to 75
Polearm 50 to 75
Two Handed 50 to 75
One Handed 50 to 75
arena Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
att Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

attack

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle this will give you info on current battles
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyfocus

Tier costs: 1=10000⦷, 2=10000⦷, 3=10000⦷, 4=10000⦷, 5=10000⦷

Skills: Scouting, Charm, Riding, Medicine, Athletics, Throwing, Polearm, Steward, Leadership, Tactics, Roguery, One Handed, Two Handed, Bow, Trade, Engineering, Shipmaster, Mariner, Boatswain, Smithing, Crossbow

buymount Buy a randomly tiered mount for your Hero.
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner

Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=False

Create Config: Price=0⦷, Renown=50,

Lead Config: Price=50000⦷, Challenge Heroes?=True

Rename Config: Price=10000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=120000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=250000⦷-Cooldown=21

Peace Config: Price=100000⦷-

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

family Show your heroes family information

Shows: Family

givegold Allows for viewers Heroes to send gold to other viewer Heroes Ex: !givegold @SveinnKingOfTheIsles 50000
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=1000⦷, Only on created heroes?=True

Marriage Config: Price=10000⦷, Only create spouse?=True, Allow choose by clan or name?=True

info example !info culturelist | kingdomlist |
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats

Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=0

Create Config: Price=2000000⦷, Minimum Clan Tier=3, Minimum fiefs amount=2

leaderboard
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
pow
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷

reinforce

Enabled: Yes

Militia cost per unit: 500⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 1500⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 20

Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 6=50000⦷

Allowed: Same culture only, Basic troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Family

sum Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

summon

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

youth

Age: 2

Price: 50000

eliteretinue

Max secondary retinue: 5

Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 6=40000⦷

Allowed: Same culture only, Elite troops

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Fief Upgrades Available: 5

• Improved Administration (fief_loyalty_1) - 15000⦷

• Trade Hub (fief_prosperity_1) - 20000⦷

• Guard Posts (fief_security_1) - 12000⦷

• Militia Training (fief_militia_1) - 10000⦷

• Granary Expansion (fief_food_1) - 8000⦷

Clan Upgrades Available: 3

• Clan Prestige (clan_renown_1) - 30000⦷

• Recruitment Drive (clan_party_1) - 40000⦷

• Clan Development (clan_settlements_1) - 50000⦷

Kingdom Upgrades Available: 3

• Royal Authority (kingdom_influence_1) - 100000⦷ + 500 Influence

• Kingdom Military Reform (kingdom_military_1) - 150000⦷ + 1000 Influence

• Kingdom Prosperity Initiative (kingdom_prosperity_1) - 200000⦷ + 1500 Influence

Income

Channel Point Rewards

Command Description Settings
Add Attribute Points Provide the attribute name (or part of it) when calling this

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 50000⦷

Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 1

Starting Class:

infantry

Starting Skills:

Skill Level
Athletics 50 to 75
Riding 50 to 75
Leadership 50 to 75
Charm 50 to 75
Roguery 50 to 75
Tactics 50 to 75
Crafting 50 to 75
Engineering 50 to 75
Medicine 50 to 75
Steward 50 to 75
Trade 50 to 75
Scouting 50 to 75
Movement 50 to 75
Crossbow 50 to 75
Throwing 50 to 75
Polearm 50 to 75
Bow 50 to 75
Two Handed 50 to 75
One Handed 50 to 75
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 1

Starting Class:

infantry

Starting Skills:

Skill Level
Athletics 50 to 75
Riding 50 to 75
Leadership 50 to 75
Charm 50 to 75
Roguery 50 to 75
Tactics 50 to 75
Crafting 50 to 75
Engineering 50 to 75
Medicine 50 to 75
Steward 50 to 75
Trade 50 to 75
Scouting 50 to 75
Movement 50 to 75
Crossbow 50 to 75
Throwing 50 to 75
Bow 50 to 75
Polearm 50 to 75
Two Handed 50 to 75
One Handed 50 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 25,000 gold to your adopted hero.

Amount: 25000⦷

Daily XP Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25000

Gamble For XP Will give xp to a random skill in exchange for 100k Gold

Skills: Automatic, based on class, equipment, and existing skills

XP: 100000

Costs: 100000⦷

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retinue Adds troops to join your cause. but be warned, it spends your gold to do so! The stronger the troops, the more gold it costs.

Max retinue: 20

Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 6=50000⦷

Allowed: Same culture only, Basic troops, Militia troops, Elite militia troops

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Jarlsmenn Sword

Shield

Shoulder Strapped Knights Kite Shield

ThrowingJavelins

Ash Throwing Lance
Passive Power

Healthy

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Crush Through I: 25% Unblockable / 25% Shatter Shield

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 30% Shrug Off] requires CLASS LEVEL 3


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

180 Pound War Longbow

Arrows

Barbed Head Arrows 50 grams

Arrows

Barbed Head Arrows 50 grams

OneHandedSword

Jarlsmenn Sword
Passive Power

Fleet Footed

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


heavy archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavy archer Tier 1 Example heavy archer Tier 2 Example heavy archer Tier 3 Example heavy archer Tier 4 Example heavy archer Tier 5 Example heavy archer Tier 6 Example
Formation Ranged
Equipment

Bow

180 Pound War Longbow

Arrows

Barbed Head Arrows 50 grams

Arrows

Barbed Head Arrows 50 grams

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Healthy

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

370 Pound Doubler Belt Crossbow

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

OneHandedSword

Jarlsmenn Sword
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Vampiric II: Absorb 20% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Vampiric II: Absorb 20% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Nocking Speed I: Reload Speed: 110%

Nocking Speed II: Reload Speed: 120%

Nocking Speed III: Reload Speed: 130%

Ranged Damage: +20 dmg from Ranged

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


heavy crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavy crossbow Tier 1 Example heavy crossbow Tier 2 Example heavy crossbow Tier 3 Example heavy crossbow Tier 4 Example heavy crossbow Tier 5 Example heavy crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

370 Pound Doubler Belt Crossbow

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Nocking Speed I: Reload Speed: 110%

Nocking Speed II: Reload Speed: 120%

Nocking Speed III: Reload Speed: 130%

Ranged Damage: +20 dmg from Ranged

Active Power

Explosive Bolts

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Huscarl Spear

Shield

Shoulder Strapped Knights Kite Shield

OneHandedSword

Jarlsmenn Sword
Mount

Horse

Mule
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3


camelry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Huscarl Spear

Shield

Shoulder Strapped Knights Kite Shield

OneHandedMace

Militia Mace
Mount

Camel

Husnphree
Passive Power

A Good Camel

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Active Power

Trample

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3


horse archer

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horse archer Tier 1 Example horse archer Tier 2 Example horse archer Tier 3 Example horse archer Tier 4 Example horse archer Tier 5 Example horse archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

180 Pound War Longbow

Arrows

Barbed Head Arrows 50 grams

Arrows

Barbed Head Arrows 50 grams

OneHandedSword

Jarlsmenn Sword
Mount

Horse

Mule
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3


camel archer

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camel archer Tier 1 Example camel archer Tier 2 Example camel archer Tier 3 Example camel archer Tier 4 Example camel archer Tier 5 Example camel archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

180 Pound War Longbow

Arrows

Barbed Head Arrows 50 grams

Arrows

Barbed Head Arrows 50 grams

TwoHandedGlaive

Glaive
Mount

Camel

Husnphree
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Active Power

Heavy Arrows

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Full Plated I: 15% Shrug Off] requires CLASS LEVEL 1

[Full Plated II: 25% Shrug Off] requires CLASS LEVEL 2

[Full Plated III: 35% Shrug Off] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Ash Throwing Lance

ThrowingJavelins

Ash Throwing Lance
Passive Power

Retribution

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Active Power

Break Through

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Critical Shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Critical Shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


berserker

A Berserker is a fearless warrior who fought in a trance-like rage, ignoring pain and fear.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Glass Cannon

Knock Down III: Add: 50% Knock Down

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Imposing: Scale 120%

Active Power

Berserker Rage

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III: Absorb 30% of damage dealt as HP] requires CLASS LEVEL 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3


viking

A Viking warrior is a fierce fighter, skilled in battle, raiding, and seafaring conquest.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
viking Tier 1 Example viking Tier 2 Example viking Tier 3 Example viking Tier 4 Example viking Tier 5 Example viking Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Leatherbound Hardened Battle Axe

Shield

Shoulder Strapped Knights Kite Shield

ThrowingAxes

Throwing Labryes
Passive Power

Passive Power

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Crush Through II: 50% Unblockable / 50% Shatter Shield

Healthy II: 120% HP

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3

[Shrug Off II: 30% Shrug Off] requires CLASS LEVEL 3


highlander

A Highlander is a fierce warrior, known for bravery, clan loyalty, and skill with sword.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
highlander Tier 1 Example highlander Tier 2 Example highlander Tier 3 Example highlander Tier 4 Example highlander Tier 5 Example highlander Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Cut Through I: 15% Unblockable

Cut Through II: 30% Unblockable

Cut Through III: 50% Unblockable

Full Plated I: 15% Shrug Off

Full Plated II: 25% Shrug Off

Full Plated III: 35% Shrug Off

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Cleave I: 10% Cut Through from Melee] requires CLASS LEVEL 1

[Cleave II: 20% Cut Through from Melee] requires CLASS LEVEL 2

[Cleave III: 30% Cut Through from Melee] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2

[Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


assassin

An Assassin is a stealthy killer trained to eliminate targets quickly and silently.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
assassin Tier 1 Example assassin Tier 2 Example assassin Tier 3 Example assassin Tier 4 Example assassin Tier 5 Example assassin Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Jarlsmenn Sword

ThrowingKnives

Leafblade Throwing Knife

ThrowingKnives

Leafblade Throwing Knife
Passive Power

Passive Power

Shrug Off I: 15% Shrug Off

Shrug Off II: 30% Shrug Off

Shrug Off III: 60% Shrug Off

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2

[Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3

[Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3


spearman

A Spearman is a soldier armed with a spear, skilled in thrusting and keeping enemies at a distance.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
spearman Tier 1 Example spearman Tier 2 Example spearman Tier 3 Example spearman Tier 4 Example spearman Tier 5 Example spearman Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Jarlsmenn Sword

Shield

Shoulder Strapped Knights Kite Shield

OneHandedLance

Huscarl Spear

ThrowingJavelins

Ash Throwing Lance
Passive Power

Passive Power

Full Plated I: 15% Shrug Off

Full Plated II: 25% Shrug Off

Full Plated II: 25% Shrug Off

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2

[Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3

[Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1

[Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2

[Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3


cataphract

A Cataphract is a heavily armored cavalryman, known for powerful shock charges.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cataphract Tier 1 Example cataphract Tier 2 Example cataphract Tier 3 Example cataphract Tier 4 Example cataphract Tier 5 Example cataphract Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedSword

Jarlsmenn Sword

Shield

Shoulder Strapped Knights Kite Shield

TwoHandedLance

Cataphract Lance
Mount

Horse

Mule
Passive Power

Passive Power

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Active Power

Active Power

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3

[Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10] requires CLASS LEVEL 1

[Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20] requires CLASS LEVEL 2

[Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 1 TO 3


gallowglass

A Gallowglass is a Heavily armed elite mercenary, feared for brutal strength and loyalty in battle.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
gallowglass Tier 1 Example gallowglass Tier 2 Example gallowglass Tier 3 Example gallowglass Tier 4 Example gallowglass Tier 5 Example gallowglass Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Northern Reinforced Two Handed Mace
Passive Power

Passive Power

Full Plated I: 15% Shrug Off

Full Plated II: 25% Shrug Off

Full Plated III: 35% Shrug Off

Swing Batter I: AoE: 5dmg in 3m from Melee

Swing Batter II: AoE: 10dmg in 3m from Melee

Swing Batter III: AoE: 15dmg in 3m from Melee

Imposing: Scale 120%

Active Power

Active Power

[Crush Through I: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 80% Unblockable / 80% Shatter Shield] requires CLASS LEVEL 3

[Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1

[Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2

[Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


mounted berserker

A Mounted Berserker is a furious warrior on horseback, charging into battle with wild rage and brutal strength.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mounted berserker Tier 1 Example mounted berserker Tier 2 Example mounted berserker Tier 3 Example mounted berserker Tier 4 Example mounted berserker Tier 5 Example mounted berserker Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedGlaive

Glaive

Shield

Shoulder Strapped Knights Kite Shield

OneHandedAxe

Leatherbound Hardened Battle Axe
Mount

Horse

Mule
Passive Power

Passive Power

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Active Power

Active Power

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3


hobelar

A Hobelar are a fast, lightly armored medieval cavalryman used for scouting, skirmishing, and raids.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hobelar Tier 1 Example hobelar Tier 2 Example hobelar Tier 3 Example hobelar Tier 4 Example hobelar Tier 5 Example hobelar Tier 6 Example
Formation Light Cavalry
Equipment

OneHandedSword

Jarlsmenn Sword

OneHandedLance

Huscarl Spear

ThrowingKnives

Leafblade Throwing Knife
Mount

Horse

Mule
Passive Power

Passive Power

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Active Power

Active Power

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3


cateran

A Cateran is a raider and bandit known for swift, guerrilla-style attacks.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cateran Tier 1 Example cateran Tier 2 Example cateran Tier 3 Example cateran Tier 4 Example cateran Tier 5 Example cateran Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Huscarl Spear

Shield

Shoulder Strapped Knights Kite Shield
Passive Power

Passive Power

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Active Power

Active Power

[Straight Through I: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1

[Straight Through II: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2

[Straight Through III: 80% Unblockable / 80% Cut Through from Melee] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2

[Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3

[Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1

[Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2

[Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3


kern

A Kern is a light, agile foot soldier skilled in skirmishing and guerrilla tactics.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
kern Tier 1 Example kern Tier 2 Example kern Tier 3 Example kern Tier 4 Example kern Tier 5 Example kern Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Jarlsmenn Sword

Shield

Shoulder Strapped Knights Kite Shield

ThrowingJavelins

Ash Throwing Lance

ThrowingJavelins

Ash Throwing Lance
Passive Power

Passive Power

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Explosive Javelin I: 30% Shatter Shield / AoE: 30dmg in 3m] requires CLASS LEVEL 1

[Explosive Javelin II: 50% Shatter Shield / AoE: 50dmg in 3m] requires CLASS LEVEL 2

[Explosive Javelin III: 80% Shatter Shield / AoE: 75dmg in 3m] requires CLASS LEVEL 3

[Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1

[Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2

[Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


dreknar

A Dreknar is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dreknar Tier 1 Example dreknar Tier 2 Example dreknar Tier 3 Example dreknar Tier 4 Example dreknar Tier 5 Example dreknar Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Glaive
Passive Power

Passive Power

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Full Plated I: 15% Shrug Off

Full Plated II: 25% Shrug Off

Full Plated III: 35% Shrug Off

Active Power

Active Power

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Straight Through I: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1

[Straight Through II: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2

[Straight Through III: 80% Unblockable / 80% Cut Through from Melee] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3


dreknar rider

A Dreknar Rider is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dreknar rider Tier 1 Example dreknar rider Tier 2 Example dreknar rider Tier 3 Example dreknar rider Tier 4 Example dreknar rider Tier 5 Example dreknar rider Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedGlaive

Glaive
Mount

Horse

Mule
Passive Power

Passive Power

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Active Power

Active Power

[Charge AoE I: AoE: 30dmg in 3m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 80dmg in 3m from Charge] requires CLASS LEVEL 3

[Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10] requires CLASS LEVEL 1

[Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20] requires CLASS LEVEL 2

[Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30] requires CLASS LEVEL 3


Common Config

General

Sub Boost

0

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

2.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

3000

XP the hero gets for every kill
XP Per Killed

1000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

2500

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

2500

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

0

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0

Min difficulty scaling multiplier
Difficulty Scaling Max

0

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Arena Reaver

TotalTournament Final Wins >= 5

50000⦷

Banisher of Kin

Total Viewer Kills >= 50

500000⦷

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Banisher of Kin {ITEMNAME} (1x)

Bannerlord of the Isles

Battles >= 500

100000⦷

10000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Bannerlord of the Isles {ITEMNAME} (1x)

Battle-Hardened Conqueror

Total Viewer Kills >= 25

100000⦷

Blood Feud

Total Viewer Kills >= 1

25000⦷

Call to Arms

Battles >= 25

5000⦷

1000XP

Champion of the Arena

TotalTournament Final Wins >= 15

500000⦷

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Champion of the Arena {ITEMNAME} (1x)

Clans Collide

Total Viewer Kills >= 10

50000⦷

Earned Your Blade

Total Kills >= 1

5000⦷

Glory of the First Ring

TotalTournament Final Wins >= 1

25000⦷

Harbinger of the Highlands

Total Kills >= 5000

1000000⦷

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Harbinger of the Highlands {ITEMNAME} (1x)

Helm of Glory

TotalTournament Final Wins >= 10

100000⦷

High King’s Wrath

Total Kills >= 1000

100000⦷

Islebreaker

Total Streamer Kills >= 1

50000⦷

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Islebreaker {ITEMNAME} (1x)

King's Fall

Total Streamer Kills >= 10

50000⦷

Item: Weapon: 100% Custom: 100% {=xI41h8NA}King's Fall {ITEMNAME} (1x)

Loyal

Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Oathbreaker’s Blow

Total Streamer Kills >= 5

50000⦷

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Oathbreaker’s Blow {ITEMNAME} (1x)

Raider of a Hundred Shores

Total Kills >= 100

10000⦷

Reaver of the North

Total Kills >= 500

50000⦷

Rebellious

Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Shields on the Shore

Battles >= 250

50000⦷

5000XP

Sovereign Slayer

Total Kills >= 2500

500000⦷

Sveinnslayer

Total Streamer Kills >= 15

100000⦷

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Sveinnslayer {ITEMNAME} (1x)

Traitorous

Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Winds of War

Battles >= 100

10000⦷

2500XP