Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
heavyarcher
crossbow
heavycrossbow
cavalry
camelry
horsearcher
camelarcher
skirmisher
berserker
viking
highlander
assassin
spearman
cataphract
gallowglass
mounted berserker
hobelar
cateran
kern
dreknar
dreknar rider
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
Command | Description | Settings | ||||||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 5000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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arena | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||
att | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buymount | Buy a randomly tiered mount for your Hero. | |||||||||||||||
clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=False Create Config: Price=0⦷ Lead Config: Price=50000⦷, Challenge Heroes?=True Rename Config: Price=10000⦷ |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=120000⦷ Free if you do not already have a class Updates equipment to match new class |
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customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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focusath |
Skills: Athletics Focus points: 1 Cost: 50000⦷ |
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focusbow |
Skills: Bow Focus points: 1 Cost: 50000⦷ |
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focuscharm |
Skills: Charm Focus points: 1 Cost: 50000⦷ |
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focuscraft |
Skills: Crafting Focus points: 1 Cost: 50000⦷ |
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focuscrossbow |
Skills: Crossbow Focus points: 1 Cost: 50000⦷ |
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focusengine |
Skills: Engineering Focus points: 1 Cost: 50000⦷ |
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focuslead |
Skills: Leadership Focus points: 1 Cost: 50000⦷ |
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focusmedic |
Skills: Medicine Focus points: 1 Cost: 50000⦷ |
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focusonehand |
Skills: One Handed Focus points: 1 Cost: 50000⦷ |
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focuspolearm |
Skills: Polearm Focus points: 1 Cost: 50000⦷ |
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focusride |
Skills: Riding Focus points: 1 Cost: 50000⦷ |
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focusrogue |
Skills: Roguery Focus points: 1 Cost: 50000⦷ |
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focusscout |
Skills: Scouting Focus points: 1 Cost: 50000⦷ |
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focussteward |
Skills: Steward Focus points: 1 Cost: 50000⦷ |
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focustactics |
Skills: Tactics Focus points: 1 Cost: 50000⦷ |
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focusthrow |
Skills: Throwing Focus points: 1 Cost: 50000⦷ |
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focustrade |
Skills: Trade Focus points: 1 Cost: 50000⦷ |
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focustwohand |
Skills: Two Handed Focus points: 1 Cost: 50000⦷ |
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givegold | Allows for viewers Heroes to send gold to other viewer Heroes Ex: !givegold @SveinnKingOfTheIsles 50000 | |||||||||||||||
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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gold | Show your heroes current gold. |
Shows: Gold |
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heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||
hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender Gender Change Config: Price=1000⦷, Only on created heroes?=True |
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inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Create, Stats Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=True Rebel Config: Price=0⦷, Minimum Clan Tier=2 |
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nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customitems' command. |
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pow | ||||||||||||||||
powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷ |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 20 Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 5=25000⦷, 6=50000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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retire |
Only Created Heroes?: False |
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smitharmor | Smith a custom armor item | |||||||||||||||
smithweapon | Smith a custom weapon | |||||||||||||||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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sum | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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youth |
Age: 2 Price: 50000 |
Channel Point Rewards
Command | Description | Settings | ||||||||||||||
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Add Attribute Points | Provide the attribute name (or part of it) when calling this |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 50000⦷ |
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Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 5000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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Adopt a Random Hero | Adopt a randomly selected Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 5000 Inheritance: 50% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Class: infantryStarting Skills:
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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Daily Gold | Adds 25,000 gold to your adopted hero. |
Amount: 25000⦷ |
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Daily XP | Add 25,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25000 |
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Drop Equipment | Drops the streamers weapons and armour in battle. | |||||||||||||||
Gamble For XP | Will give xp to a random skill in exchange for 100k Gold |
Skills: Automatic, based on class, equipment, and existing skills XP: 100000 Costs: 100000⦷ |
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Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||||
Retinue | Adds troops to join your cause. but be warned, it spends your gold to do so! The stronger the troops, the more gold it costs. |
Max retinue: 20 Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=25000⦷, 5=25000⦷, 6=50000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
ThrowingJavelins ![]() |
Passive Power |
Healthy Healthy I: 110% HP Athletic I: Athletics: +25 Healthy II: 120% HP Athletic II: Athletics: +50 Healthy III: 130% HP Athletic III: Athletics: +100 Crush Through I: 25% Unblockable / 25% Shatter Shield |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 30% Shrug Off] requires CLASS LEVEL 3 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedAxe ![]() |
Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Fleet Footed II: Max Speed Multiplier: 120% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Fleet Footed III: Max Speed Multiplier: 130% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 |
heavyarcher
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
TwoHandedAxe ![]() |
Passive Power |
Healthy Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 |
crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
Bolts ![]() |
OneHandedSword ![]() |
Passive Power |
Self Healing Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Vampiric II: Absorb 20% of damage dealt as HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Vampiric II: Absorb 20% of damage dealt as HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Nocking Speed I: Reload Speed: 110% Nocking Speed II: Reload Speed: 120% Nocking Speed III: Reload Speed: 130% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 [Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3 |
heavycrossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
Bolts ![]() |
TwoHandedSword ![]() |
Passive Power |
Healthy Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Nocking Speed I: Reload Speed: 110% Nocking Speed II: Reload Speed: 120% Nocking Speed III: Reload Speed: 130% |
Active Power |
Explosive Bolts [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Trample [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 |
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
OneHandedMace ![]() |
Mount |
Camel ![]() |
Passive Power |
A Good Camel Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Trample [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
TwoHandedGlaive ![]() |
Mount |
Camel ![]() |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% |
Active Power |
Heavy Arrows [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Full Plated I: 10% Shrug Off] requires CLASS LEVEL 1 [Full Plated II: 20% Shrug Off] requires CLASS LEVEL 2 [Full Plated III: 30% Shrug Off] requires CLASS LEVEL 3 [Critical Shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Critical Shot II: Ignore 50% Armor / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Critical Shot III: Ignore 70% Armor / 70% Shatter Shield from Ranged] requires CLASS LEVEL 3 |
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedSword ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
Passive Power |
Retribution Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% |
Active Power |
Break Through [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 3 |
berserker
A Berserker is a fearless warrior who fought in a trance-like rage, ignoring pain and fear.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedAxe ![]() |
Passive Power |
Glass Cannon Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% Shrinking: Scale 75% |
Active Power |
Berserker Rage [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 30% of damage dealt as HP] requires CLASS LEVEL 3 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 3 |
viking
A Viking warrior is a fierce fighter, skilled in battle, raiding, and seafaring conquest.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedAxe ![]() |
Shield ![]() |
ThrowingAxes ![]() |
Passive Power |
Passive Power Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% Crush Through II: 50% Unblockable / 50% Shatter Shield Healthy II: 120% HP |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Shrug Off II: 30% Shrug Off] requires CLASS LEVEL 3 |
highlander
A Highlander is a fierce warrior, known for bravery, clan loyalty, and skill with sword.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedSword ![]() |
Passive Power |
Passive Power Full Plated I: 10% Shrug Off Full Plated II: 20% Shrug Off Full Plated III: 30% Shrug Off Cut Through I: 15% Unblockable Cut Through II: 30% Unblockable Cut Through III: 50% Unblockable |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Cleave I: 10% Cut Through from Melee] requires CLASS LEVEL 1 [Cleave II: 20% Cut Through from Melee] requires CLASS LEVEL 2 [Cleave III: 30% Cut Through from Melee] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 2 |
assassin
An Assassin is a stealthy killer trained to eliminate targets quickly and silently.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
ThrowingKnives ![]() |
ThrowingKnives ![]() |
Passive Power |
Passive Power Shrug Off I: 15% Shrug Off Shrug Off II: 30% Shrug Off Shrug Off III: 60% Shrug Off Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Explosive Projectiles I: AoE: 35dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged] requires CLASS LEVEL 3 |
spearman
A Spearman is a soldier armed with a spear, skilled in thrusting and keeping enemies at a distance.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
OneHandedLance ![]() |
ThrowingJavelins ![]() |
Passive Power |
Passive Power Full Plated I: 10% Shrug Off Full Plated II: 20% Shrug Off Full Plated II: 20% Shrug Off Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1 [Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2 [Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3 |
cataphract
A Cataphract is a heavily armored cavalryman, known for powerful shock charges.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
TwoHandedGlaive ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Active Power [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 [Crush Through I: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 80% Unblockable / 80% Shatter Shield] requires CLASS LEVEL 3 |
gallowglass
A Gallowglass is a Heavily armed elite mercenary, feared for brutal strength and loyalty in battle.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Passive Power Shrug Off I: 15% Shrug Off Shrug Off II: 30% Shrug Off Shrug Off III: 60% Shrug Off Swing Batter I: AoE: 1dmg in 3m from Melee Swing Batter II: AoE: 1dmg in 3m from Melee Swing Batter III: AoE: 1dmg in 3m from Melee Imposing: Scale 120% |
Active Power |
Active Power [Crush Through I: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 80% Unblockable / 80% Shatter Shield] requires CLASS LEVEL 3 [Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1 [Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2 [Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 2 |
mounted berserker
A Mounted Berserker is a furious warrior on horseback, charging into battle with wild rage and brutal strength.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
TwoHandedGlaive ![]() |
Shield ![]() |
OneHandedAxe ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Active Power [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 |
hobelar
A Hobelar are a fast, lightly armored medieval cavalryman used for scouting, skirmishing, and raids.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Light Cavalry |
Equipment |
OneHandedSword ![]() |
OneHandedLance ![]() |
ThrowingKnives ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Active Power [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 |
cateran
A Cateran is a raider and bandit known for swift, guerrilla-style attacks.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
Passive Power |
Passive Power Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% |
Active Power |
Active Power [Straight Through I: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1 [Straight Through II: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2 [Straight Through III: 80% Unblockable / 80% Cut Through from Melee] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Knockback I: +10 dmg / Add: 25% Knock Back from Melee] requires CLASS LEVEL 1 [Knockback II: +20 dmg / Add: 50% Knock Back from Melee] requires CLASS LEVEL 2 [Knockback III: +30 dmg / Add: 75% Knock Back from Melee] requires CLASS LEVEL 3 |
kern
A Kern is a light, agile foot soldier skilled in skirmishing and guerrilla tactics.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
Passive Power |
Passive Power Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Explosive Javelin I: 30% Shatter Shield / AoE: 30dmg in 3m] requires CLASS LEVEL 1 [Explosive Javelin II: 50% Shatter Shield / AoE: 50dmg in 3m] requires CLASS LEVEL 2 [Explosive Javelin III: 80% Shatter Shield / AoE: 75dmg in 3m] requires CLASS LEVEL 3 [Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee] requires CLASS LEVEL 1 [Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee] requires CLASS LEVEL 2 [Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3 |
dreknar
A Dreknar is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedGlaive ![]() |
Passive Power |
Passive Power Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Full Plated I: 10% Shrug Off Full Plated II: 20% Shrug Off Full Plated III: 30% Shrug Off |
Active Power |
Active Power [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Straight Through I: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1 [Straight Through II: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2 [Straight Through III: 80% Unblockable / 80% Cut Through from Melee] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 120% ] requires CLASS LEVEL 1 TO 3 |
dreknar rider
A Dreknar Rider is a fierce two-handed glaive wielder, mastering long-reaching, deadly sweeps that cut through foes with brutal precision.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Cavalry |
Equipment |
TwoHandedGlaive ![]() |
Mount |
Horse ![]() |
Passive Power |
Passive Power Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Active Power [Charge AoE I: AoE: 40dmg in 3m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 70dmg in 3m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 120dmg in 3m from Charge] requires CLASS LEVEL 3 [Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10] requires CLASS LEVEL 1 [Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20] requires CLASS LEVEL 2 [Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
2 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
2500 |
XP the hero gets for every kill |
XP Per Killed |
1000 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
0 |
Gold won if the heroes side wins |
Win XP |
0 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
0 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
0 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Arena Reaver |
TotalTournament Final Wins >= 5 |
50000⦷ |
Banisher of Kin |
Total Viewer Kills >= 50 |
500000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Banisher of Kin {ITEMNAME} (1x) |
Bannerlord of the Isles |
Battles >= 500 |
100000⦷ 10000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Bannerlord of the Isles {ITEMNAME} (1x) |
Battle-Hardened Conqueror |
Total Viewer Kills >= 25 |
100000⦷ |
Blood Feud |
Total Viewer Kills >= 1 |
25000⦷ |
Call to Arms |
Battles >= 25 |
5000⦷ 1000XP |
Champion of the Arena |
TotalTournament Final Wins >= 15 |
500000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Champion of the Arena {ITEMNAME} (1x) |
Clans Collide |
Total Viewer Kills >= 10 |
50000⦷ |
Earned Your Blade |
Total Kills >= 1 |
5000⦷ |
Glory of the First Ring |
TotalTournament Final Wins >= 1 |
25000⦷ |
Harbinger of the Highlands |
Total Kills >= 5000 |
1000000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Harbinger of the Highlands {ITEMNAME} (1x) |
Helm of Glory |
TotalTournament Final Wins >= 10 |
100000⦷ |
High King’s Wrath |
Total Kills >= 1000 |
100000⦷ |
Islebreaker |
Total Streamer Kills >= 1 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Islebreaker {ITEMNAME} (1x) |
King's Fall |
Total Streamer Kills >= 10 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}King's Fall {ITEMNAME} (1x) |
Loyal |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Oathbreaker’s Blow |
Total Streamer Kills >= 5 |
50000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Oathbreaker’s Blow {ITEMNAME} (1x) |
Raider of a Hundred Shores |
Total Kills >= 100 |
10000⦷ |
Reaver of the North |
Total Kills >= 500 |
50000⦷ |
Rebellious |
Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Shields on the Shore |
Battles >= 250 |
50000⦷ 5000XP |
Sovereign Slayer |
Total Kills >= 2500 |
500000⦷ |
Sveinnslayer |
Total Streamer Kills >= 15 |
100000⦷ Item: Weapon: 100% Custom: 100% {=xI41h8NA}Sveinnslayer {ITEMNAME} (1x) |
Traitorous |
Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Winds of War |
Battles >= 100 |
10000⦷ 2500XP |